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bucky

Hi, I’m Greg Zulkie. I’m a native of the north suburbs of Chicago, a place most known for its Hoth-like winters and John Hughes movies. Currently, I’m a user experience designer at Huge in San Francisco. Before my move to SF to further my design education at CCA, I worked in Los Angeles as an industrial designer in the aerospace industry, utilizing the industrial design degree I received from Carnegie Mellon University. In 2013, I interned as a user experience designer at Ammunition Group on San Francisco’s Embarcadero.

In addition to design, I draw inspiration from the worlds of art and architecture, particularly process-focused artists like Robert Irwin. I also supplement my design work with both digital and film photography, a hobby I believe is extremely valuable to my design toolset. As designers, we’re not only makers, but also storytellers. Great photography communicates deeply through subject, composition and mood. I’m grateful for my broad design education and experience. Carnegie Mellon developed my sensitivity to the real needs of people. I explored how digital and physical come together to create enriching and delightful products and experiences. I believe successful screen-based interaction work still requires an understanding of the physical world. After all, we use our bodies to interact with devices and are always attempting to relate interactions to our experiences as humans in a physical environment. I will always have a passion for the physical, but upon graduation, I am looking to leverage my industrial design background as a user experience designer going forward.

Design is a tool that aids in solving complex challenges. I’m as excited to talk brand and product strategy with a client, as I am satisfied with delivering the perfect product. In my practice, my role as an experience designer is an essential part of product development, from concept through delivery. I love working collaboratively, and believe I excel when I’m able to draw inspiration from colleagues from differing perspectives and disciplines. Not only do people demand better functions or features, but they innately desire exciting experiences. I design because I want people to love interacting with the world around them.